Hat: Difference between revisions
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Some power-specific and limited hats can be combined with default ones. Combinable hats have an "h" in their code. To combine hats, replace the "h" with a default hat code. For example, (hat#tc) would combine the baseball cap and | Some power-specific and limited hats can be combined with default ones. Combinable hats have an "h" in their code. To combine hats, replace the "h" with a default hat code. For example, (hat#tc) would combine the baseball cap and Classic power-specific hats. | ||
== Default hat codes == <!--T:3--> | == Default hat codes == <!--T:3--> | ||
Below is a list of default hat codes. These don’t require any powers besides Hat.</translate> | Below is a list of default hat codes. These don’t require any powers besides Hat.</translate> | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=a}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=b}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=e}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=f}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=g}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=p}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=r}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=t}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=u}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=w}} | ||
{{power/hat | name=pwn | {{power/hat | name=pwn*00c000*hat1*w0i0i | code=x | last=yes}} | ||
<translate> | <translate> | ||
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</translate> | </translate> | ||
{{power/hat | power=AllPowers | name=pwn | {{power/hat | power=AllPowers | name=pwn*hat2*w1iei16776960 | code=e}} | ||
{{power/hat | power=Classic | name=classic | code=hC}} | {{power/hat | power=Classic | name=classic*00c000 | code=hC}} | ||
{{power/hat | power=EveryPower | name=emerald | {{power/hat | power=EveryPower | name=emerald*000080 | code=Ebh | nocode=yes}} | ||
{{power/hat | power=EveryPower | name= | {{power/hat | power=EveryPower | name=emerald*f4c75f | code=Egh | nocode=yes}} | ||
{{power/hat | power=EveryPower | name=emerald | {{power/hat | power=EveryPower | name=emerald*ff69b4 | code=Ekh | nocode=yes}} | ||
{{power/hat | power=EveryPower | name=emerald | {{power/hat | power=EveryPower | name=emerald*800080 | code=Eph | nocode=yes}} | ||
{{power/hat | power=EveryPower | name=emerald | {{power/hat | power=EveryPower | name=emerald*DC143C | code=Erh | nocode=yes}} | ||
{{power/hat | power=Flgpwn | name=flagpawn1 | code=hF}} | {{power/hat | power=Flgpwn | name=flagpawn1* | code=hF | nocode=yes}} | ||
{{power/hat | power=Namewave | name= | {{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=C }} | ||
{{power/hat | power=Namewave | name= | {{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=P }} | ||
{{power/hat | power=Single | name=pwn | {{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=H }} | ||
{{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=O }} | |||
{{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=W }} | |||
{{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=S }} | |||
{{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=G }} | |||
{{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=F }} | |||
{{power/hat | power=Hats | name=pwn*00c000*hat3*w0i0i | code=J }} | |||
{{power/hat | power=Namewave | name=namewave1*00c000 | code=hN}} | |||
{{power/hat | power=Namewave | name=namewave2*00c000 | code=hW}} | |||
{{power/hat | power=Single | name=pwn*frnt1*w4096 | code=z | nocode=yes | last=yes}} | |||
<translate><!--T:33--> | <translate><!--T:33--> | ||
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<!--T:50--> | <!--T:50--> | ||
*You can replace the '''h''' in the EveryPower codes with a default hat code, such as an egg or a tophat. (hat#Epa) would produce a purple EveryPower pawn with a tophat. | *You can replace the '''h''' in all of the EveryPower codes with a default hat code, such as an egg or a tophat. (hat#Epa) would produce a purple EveryPower pawn with a tophat. | ||
</translate> | </translate> | ||
<translate><!--T:56--> *Likewise, you can replace the '''h''' in all of the Everypower codes with a limited time hat code, such as <tvar|1>(hat#EphL).</></translate> | |||
<translate>=== Collection pawns === <!--T:57--></translate> | |||
<translate><!--T:58--> The hat power also allows you to use the pawns from Collection powers.</translate> <translate><!--T:59--> Visit '''[[Special:MyLanguage/Category:Collection|Collections]]''' for more information and for a list of all Collection powers and their additional pawns.</translate> | |||
<h2 class="plainlinks"> | <h2 class="plainlinks"> | ||
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Below, you'll find a list of currently active pawns. The first row of each preview includes the name of a power required for each individual pawn to function. | Below, you'll find a list of currently active pawns. The first row of each preview includes the name of a power required for each individual pawn to function. | ||
The <tvar|1>'''hat#hL'''</> hat code will be set to a new limited pawn every week, and you can use this code so that you do not need to keep updating it yourself (marked with a <tvar|2><span style="color:#FF0000">*</span></> below). | <!--T:55--> | ||
The <tvar|1>'''(hat#hL)'''</> hat code will be set to a new limited pawn every week, and you can use this code so that you do not need to keep updating it yourself (marked with a <tvar|2><span style="color:#FF0000">*</span></> below). | |||
</translate> | </translate> | ||
{{:Hat/limited}} | {{:Hat/limited}} | ||
}} | }} |
Revision as of 08:24, 6 August 2019
Hat offers the ability to add special items to your pawn, or even change it entirely.
Usage
Copy a code from one of the lists below and add it to your name. Hat codes are case sensitive.
Coloring
Some hats can be colored. To color a hat, add the color's hex or letter-based code to the end of the hat code. For example, in (hat#r#ff0000) the "r" stands for the rabbit ears hat, and "#ff0000" is the color's hex code.
The Party, Santa, Single and Uncle Sam hats cannot be colored.
Combining
Some power-specific and limited hats can be combined with default ones. Combinable hats have an "h" in their code. To combine hats, replace the "h" with a default hat code. For example, (hat#tc) would combine the baseball cap and Classic power-specific hats.
Default hat codes
Below is a list of default hat codes. These don’t require any powers besides Hat.
Power-specific hat codes
Below is a list of power-specific codes. Opposed to the default hat codes, these require Hat and another specific power to function.
Notes:
- Disabling AllPowers will turn the golden egg hat into the default egg hat.
- The broken heart hat will not work if you’re married or BFF'd.
- You can replace the h in all of the EveryPower codes with a default hat code, such as an egg or a tophat. (hat#Epa) would produce a purple EveryPower pawn with a tophat.
- Likewise, you can replace the h in all of the Everypower codes with a limited time hat code, such as (hat#EphL).
Collection pawns
The hat power also allows you to use the pawns from Collection powers. Visit Collections for more information and for a list of all Collection powers and their additional pawns.
List of limited hat codes
Limited hats are released with every new power and are available for a limited time only before they are deactivated.
Below, you'll find a list of currently active pawns. The first row of each preview includes the name of a power required for each individual pawn to function.
The (hat#hL) hat code will be set to a new limited pawn every week, and you can use this code so that you do not need to keep updating it yourself (marked with a * below).