Hat

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Hat offers the ability to add special items to your pawn, or even change it entirely.

Usage

Copy a code from one of the lists below and add it to your name. Hat codes are case sensitive.

Coloring

Some hats can be colored. To color a hat, add the color's hex or letter-based code to the end of the hat code. For example, in (hat#r#ff0000) the "r" stands for the rabbit ears hat, and "#ff0000" is the color's hex code.

The Party, Santa, Single and Uncle Sam hats cannot be colored.

Combining

Some power-specific and limited hats can be combined with default ones. Combinable hats have an "h" in their code. To combine hats, replace the "h" with a default hat code. For example, (hat#tc) would combine the baseball cap and classic power-specific hats.

Default hat codes

Below is a list of default hat codes. These don’t require any powers besides Hat.

a_(p1pwn#hat2#wip%23000001a)_40?.png
a_(p1pwn#hat2#wib#000001b)_40?.png
a_(p1pwn#hat2#wie#000001e)_40?.png
a_(p1pwn#hat2#w1if#000001f)_40?.png
a_(p1pwn#hat2#w2ig#000001g)_40?.png
Hat-p.png
a_(p1pwn#hat2#wir#000001r)_40?.png
a_(p1pwn#hat2#wit#000001t)_40?.png
a_(p1pwn#hat2#wiuu)_40?.png
a_(p1pwn#hat2#wiw#000001w)_40?.png
a_(p1pwn#hat2#wixx)_40?.png

Power-specific hat codes

Below is a list of power-specific codes. Opposed to the default hat codes, these require Hat and another specific power to function.

a_(p1pwn#hat2#w1iei16776960e)_40?.png
a_(p1classichC)_40?.png
a_(p1emerald#000080Ebh)_40?.png
a_(p1EpgoldEgh)_40?.png
a_(p1emerald#FF69B4Ekh)_40?.png
a_(p1emerald#800080Eph)_40?.png
a_(p1emerald#DC143CErh)_40?.png
a_(p1Namewave1hN)_40?.png
a_(p1Namewave2hW)_40?.png
a_(p1pwn#frnt1#w4096z)_40?.png

Notes:

  • Disabling AllPowers will turn the golden egg hat into the default egg hat.
  • The broken heart hat will not work if you’re married or BFF'd.
  • You can replace the h in the EveryPower codes with a default hat code, such as an egg or a tophat. (hat#Epa) would produce a purple EveryPower pawn with a tophat.

List of limited hat codes

Below, you'll find a list of currently active pawns. The first row of each preview includes the name of a power required for each individual pawn to function.

a_(p1Sadieheart)_40?.png
a_(p1Pawnscard)_40?.png
a_(p1Sadiebrain)_40?.png
a_(p1Silobear)_40?.png
a_(p1Silobird)_40?.png
a_(p1Silobutterfly)_40?.png
a_(p1Siloelephant)_40?.png
a_(p1Silokoala)_40?.png
a_(p1Silomeerkat)_40?.png
a_(p1Silomonkey)_40?.png
a_(p1Silopanda)_40?.png
a_(p1Silopawn)_40?.png
a_(p1Silotiger)_40?.png
a_(p1Cat2)_40?.png
a_(p1Flamingo)_40?.png
a_(p1Pgnman)_40?.png