Hat offers the ability to add special items to your pawn, or even change it entirely.
Copy a code from one of the lists below and add it to your name. Hat codes are case sensitive.
Some hats can be colored. To color a hat, add the color's hex or letter-based code to the end of the hat code. For example, in (hat#r#ff0000) the "r" stands for the rabbit ears hat, and "#ff0000" is the color's hex code.
The Party, Santa, Single and Uncle Sam hats cannot be colored.
Some power-specific and limited hats can be combined with default ones. Combinable hats have an "h" in their code. To combine hats, replace the "h" with a default hat code. For example, (hat#tc) would combine the baseball cap and classic power-specific hats.
Default hat codes
Below is a list of default hat codes. These don’t require any powers besides Hat.
Power-specific hat codes
Below is a list of power-specific codes. Opposed to the default hat codes, these require Hat and another specific power to function.
- Disabling AllPowers will turn the golden egg hat into the default egg hat.
- The broken heart hat will not work if you’re married or BFF'd.
- You can replace the h in all of the EveryPower codes with a default hat code, such as an egg or a tophat. (hat#Epa) would produce a purple EveryPower pawn with a tophat.
- Likewise, you can replace the h in all of the Everypower codes with a limited time hat code, such as (hat#EphL).
Limited hats are released with every new power and are available for a limited time only before they are deactivated.
Below, you'll find a list of currently active pawns. The first row of each preview includes the name of a power required for each individual pawn to function.
The (hat#hL) hat code will be set to a new limited pawn every week, and you can use this code so that you do not need to keep updating it yourself (marked with a * below).