Hat/et

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This page is a translated version of the page Hat and the translation is 13% complete.

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hat.png (HAT) - Kaunista nuppu erinevate lisadega

Tegemist on võimega, mis võimaldab nime ees olevat nuppu erinevat viisi ning sageli teiste võimete abil kaunistada. KAUNISTAMISEKS LISA MÜTSI KOOD JUTUTOAS NIME LAHTRIS NIME JÄRELE. Mütsi koodid on tõusutundlikud.

Usage

Copy a code from one of the lists below and add it to your name. Hat codes are case sensitive.

Coloring

Some hats can be colored. To color a hat, add the color's hex or letter-based code to the end of the hat code. For example, in (hat#r#ff0000) the "r" stands for the rabbit ears hat, and "#ff0000" is the color's hex code.

The Party, Santa, Single and Uncle Sam hats cannot be colored.

Combining

Some power-specific and limited hats can be combined with default ones. Combinable hats have an "h" in their code. To combine hats, replace the "h" with a default hat code. For example, (hat#tc) would combine the baseball cap and Classic power-specific hats.

Nupu kaunistuste nimekiri

Power-specific hat codes

Below is a list of power-specific codes. Opposed to the default hat codes, these require Hat and another specific power to function.

Notes:

  • Disabling AllPowers will turn the golden egg hat into the default egg hat.
  • The broken heart hat will not work if you’re married or BFF'd.
  • You can replace the h in all of the EveryPower codes with a default hat code, such as an egg or a tophat. (hat#Epa) would produce a purple EveryPower pawn with a tophat.
  • Likewise, you can replace the h in all of the Everypower codes with a limited time hat code, such as (hat#EphL).

Collection pawns

The hat power also allows you to use the pawns from Collection powers. Visit Collections for more information and for a list of all Collection powers and their additional pawns.

Limited hats are released with every new power and are available for a limited time only before they are deactivated.

Below, you'll find a list of currently active pawns. The first row of each preview includes the name of a power required for each individual pawn to function.

The (hat#hL) hat code will be set to a new limited pawn every week, and you can use this code so that you do not need to keep updating it yourself (marked with a * below).